The game has a challenge mode that presents nine small maps each based around a specific gameplay function meant to teach the player the different aspects of the game which was later increased to 11 total challenge maps after the addition of he American Wilds DLC. These balance points add up to a sum for each map, and when completing the map the number of points used to achieve this is stated, with the lowest number of points used being the objective for total completion. All vehicles in the game are organised in different classes which may resemble their fuel consumption, with each vehicle yielding a different number of “balance points”. The game’s object is to deliver a total of 8 load points to either 1 or 2 lumber mills in a single map, with different log sizes providing varied amounts of load points (commonly short logs 3 points, medium logs 4 points and long logs 6 points (there can be exceptions to this system)). Various add ons can be equipped to allow tasks to be complete such as fuel tankers and log trailers of each different sizes. When selecting a map in single-player mode, a choice can be made between “hardcore” and “casual” difficulty levels which include different parameters for the game, mainly being the increased fuel consumption for hardcore compared to casual, a reduced ability of navigation with checkpoint markers becoming more vague, the inability to enable differential lock when driving in automatic gearbox (the game includes an H-Pattern shifter for all vehicles) and the main adjustment being the necessity of using a crane to manually load up logs and pack them into your vehicle as opposed to automatic loading in casual mode. The game also incorporates a dynamic environment with a day to night game cycle as well as terrain deformation physics (when driving over particular areas multiple times the terrain will become softer and thus provide less grip). The game includes various real life aspects of off-roading simulation including additional fuel usage when engaging features such as all-wheel-drive and a differential lock. “Flood” in Spintires and “Deluge” in Mudrunner). The map setup is very similar to the previous instalment “Spintires” in the series as maps contain similar amounts of these elements and naming (e.g. The main game maps often included various off-roading elements such as water bodies and rivers, paved roads, trails and changes in elevation (particularly evident in maps such as “Island” and “Downhill”) which enable the player to experience a larger and more accurate simulation of the genre. Over the game's time, there have been 4 batches of DLC content added introducing new vehicles (some licensed), new gamelplay maps and challenge maps. There is both a single-player and multiplayer co-op mode that both use the same main six maps (base game), with an addition of 3 American maps and 2 Russian maps along with DLC content. The aim of the game is to transport logs to their destination without depleting resources (such as fuel) or damaging the vehicle. MudRunner is an all-terrain simulation video game which tasks driving through muddy unpaved roads in aging Soviet vehicles with nothing but a map and a compass. A sequel to MudRunner was released on Aptitled SnowRunner. The game was released in Japan on Nintendo Switch on June 18, 2020. Similar to Spintires, MudRunner has the player control off-road vehicles as they traverse locations to complete objectives. It was later added to the Xbox Game Pass in December 2018. It was released on Octofor Microsoft Windows, PlayStation 4, and Xbox One and is a spin-off/ sequel of the 2014 Windows-exclusive Spintires, which was developed by Oovee Game Studios. MudRunner (formerly Spintires: MudRunner) is a 2017 off-roading simulation game developed by Saber Interactive and published by Focus Home Interactive.
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